gtx 760 vs gt 1030

Список игр:
1. PUBG
2. Battlefield 1
3. The Witcher 3
4. Project Cars 2
5. Fallout 4
6. Rise of the Tomb Raider
8. Grand Theft Auto V
9. Mafia 3

System:
Windows 10
Intel Pentium G4560 3.5Ghz
1. ASUS GT 1030 2Gb 1357/6810Mhz
2. ASUS GTX 760 2Gb1056/6108Mhz
16Gb RAM 3200Mhz

xzWhiteWolf написал:
Какой может быть самолет из настольной видеокарты?

xzWhiteWolf написал:
Говорю как человек, у которого 760

xzWhiteWolf написал:
, что сейчас 1030 стоит 5к

xzWhiteWolf написал:
Просто банально щас сложно купить хорошую видеокарту из-за майнеров.

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NVIDIA GT 1030 OC vs GTX 760 Test in 8 Games

Games:
PUBG
Battlefield 1 — 00:49
The Witcher 3 — 02:02
Project Cars 2 — 03:23
Fallout 4 — 04:56
Rise of the Tomb Raider — 06:17
Grand Theft Auto V — 07:51
Mafia 3 — 09:11

System:
Windows 10
Intel Pentium G4560 3.5Ghz
ASUS GT 1030 2Gb 1357/6810Mhz
ASUS GTX 760 2Gb1056/6108Mhz
16Gb RAM 3200Mhz

Intro

Compare those specifications to the Geforce GTX 760, which has GPU clock speed of 980 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 256-bit bus. It also is made up of 1152 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP )

GeForce GT 1030 30 Watts
Geforce GTX 760 170 Watts
Difference: 140 Watts (467%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 760 should theoretically be much better than the GeForce GT 1030 in general. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 143104 (291%)

Texel Rate

Geforce GTX 760 94080 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 53600 (132%)

Pixel Rate

Geforce GTX 760 31360 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 11120 (55%)

Please note that the above ‘benchmarks’ are all just theoretical — the results were calculated based on the card’s specifications, and real-world performance may (and probably will) vary at least a bit.

GeForce GT 1030

Check prices at:

Geforce GTX 760

Check prices at:

Please note that the price comparisons are based on search keywords — sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Model GeForce GT 1030 Geforce GTX 760
Manufacturer nVidia nVidia
Year May 2017 June 2013
Code Name GP108-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1265 MHz 980 MHz
Memory Speed 6008 MHz 6008 MHz
Power (Max TDP) 30 watts 170 watts
Bandwidth 49152 MB/sec 192256 MB/sec
Texel Rate 40480 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 96
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It’s worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering — AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second — measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines — also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandw > Display Prices

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